Very basic set of weapons, but good all the same. I'd have to say the real winning point of this game is the level creation. Some of the most creative and inventive platform levels I've ever seen.
Keep up the awesome work
The beginning of a Legend
A simply amazing piece, right up there with the SubMachine series.
I would like the puzzles to be a bit more intuitive, but none the less, it blew me away.
I cannot wait for more.
And kudos for the title, simple, yet incredibly imaginative.
At long last, someone has turned the age old, beloved game of my youth into a flash. And what's more, you get to play against a cranky bastard like the Mastermind!
Blowing things up
Is always fun.
The only suggestion I have is, have an upgrade for building speed.
Otherwise, awesome game!
It seems so wrong, yet feels so right.
There is some naughty stuff here. Perfect.
It can be a little hard to find some things, but considering that all it took was some asking around, not too hard.
I can't wait to see more work from you.
For some reason, not as thrilling as the other Sub-Machines.
None the less, still amazing. And despite what the others think, I LOVE the creepy music, keeps you on edge. I keep expecting something to jump out at me.
Keep it up!
Finger of Doom
Not as scary as Exmortis, but still pretty damn good.
I like the fact that you can get alternate endings.
And for anyone stuck on the code, the answer lies in the alarm clock.
Don't look at what it's saying.
Look at what it's not saying.
An awesome addition to the starfighter series. Some suggestions though.
- I'd really like some sort of proximity alert, like for incoming missiles or things like that.
- A countdown for when the hyperdrive is recharged
- The music's not bad, could be better though. Kinda reminds me of that new batttlestar glactica soundtrack, it's good, work with that.
Really creative job on the levels. Tough to get a hold of things at first, but pretty cool when you do.
None too exciting, but it looks really good.
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